
Rust Programming Language
Rust is blazingly fast and memory-efficient: with no runtime or garbage collector, it can power performance-critical services, run on embedded devices, and easily integrate with other …
Rust Documentation
Affectionately nicknamed “the book,” The Rust Programming Language will give you an overview of the language from first principles. You’ll build a few projects along the way, and by the end, …
Introduction - The Rust Programming Language
Rust is for people who crave speed and stability in a language. By speed, we mean both how quickly Rust code can run and the speed at which Rust lets you write programs.
Learn Rust - Rust Programming Language
Affectionately nicknamed “the book,” The Rust Programming Language will give you an overview of the language from first principles. You’ll build a few projects along the way, and by the end, …
The Rust Programming Language
The Rust Programming Language by Steve Klabnik, Carol Nichols, and Chris Krycho, with contributions from the Rust Community This version of the text assumes you’re using Rust …
Foreword - The Rust Programming Language
The Rust language you see today combines years of research in systems programming with the practical wisdom of a vibrant and passionate community. This language was designed with …
Introduction - Rust By Example
Rust is a modern systems programming language focusing on safety, speed, and concurrency. It accomplishes these goals by being memory safe without using garbage collection.
Getting started - Rust Programming Language
Many Rust programmers call themselves “Rustaceans,” a play on the word “ crustacean.” We refer to Ferris with any pronouns “she,” “he,” “they,” “it,” etc.
The Rust Programming Language
Rust is a systems programming language that runs blazingly fast, prevents segfaults, and guarantees thread safety.
B - Operators and Symbols - The Rust Programming Language
This appendix contains a glossary of Rust’s syntax, including operators and other symbols that appear by themselves or in the context of paths, generics, trait bounds, macros, attributes, …