When Bungie realized its homegrown physics system from Halo wouldn't be able to scale up the interactive object count or handle the advanced physical effects it wanted for Halo 2, its developers ...
Havok made a few news announcements yesterday but the one I found most interesting is that they will be supporting GPU accelerated physics soon. The Havok physics engine is used in many games these ...
AMD is working on its versions of physics acceleration based on the Havok engine, and as it was promised some time ago, this physics engine should be accelerated on both GPU and CPU. It is quite ...
Late last week, Intel announced the purchase of gaming development tools maker Havok, authors of the famous Havok physic engine used in a whole raft of top-shelf games like BioShock, Oblivion, ...
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GPU goliaths are devouring supercomputing – and legacy storage can't feed the beast
Your x86 clusters are obsolete, metadata is eating 20% of I/O, and every idle GPU second burns cash The supercomputing ...
PhysX, the physics engine used in many first and third-person games to make models and scenery move more realistically, will be coming to Planetside 2 and observant players may already have seen a GPU ...
NVIDIA is announcing via their blog that the PhysX physics simulation engine is finally going open source. According to the company, they are doing this because “physics simulation — long key to ...
Understandably, Sony and Microsoft are not divulging too many details about each one's future game console plans—any statements about upcoming hardware are typically vague in nature and reflect a ...
We knew it was coming, and now it appears that NVIDIA’s acquisition of PhysX maker Ageia is about to pay off. NVIDIA has told analysts that that the conversion of Ageia’s physics application interface ...
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