The single player campaign is "50-60 hours" long minimum, according to Remedy lead gameplay designer Sergey Mohov.
Zak Wojnar of Newsweek chats with Remedy Games' Mikael Kasurinen about the highly anticipated action sequel, "Control ...
The partnership between the video game maker and the 'Nightbitch' studio will see popular game franchises turned into film, TV series and other formats. By Etan Vlessing Canada Bureau Chief Annapurna ...
Remedy will support Control Resonant with "by far" the studio's biggest marketing campaign to help it stand out in "challenging" September release window.
The long-awaited sequel to the critically acclaimed, multi-award-winning video game "Control" will debut in 2026 according to developer Remedy Entertainment. Formerly known as Control 2 or Codename ...
Anthony Taormina is an original member of the GameRant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
In conversations about gaming, we tend to focus on the games and the consoles we play them on. The controllers we use are a vehicle for the experiences we have, but our eyes are always centred on what ...
A “disability shouldn’t stop [gamers] from being able to game at a high level” said Charles Johnson, who created a one-hand controller compatible with PlayStation 4, PlayStation 5, Xbox, PC, and ...
Archie is a writer from South London. He studied Film Production at UCA Farnham and English Lit at the Open University. He spends most of his free time (and his work hours) watching and writing about ...
Annapurna has partnered with Remedy Entertainment to develop and produce their award-winning “Control” and “Alan Wake” video game franchises for film, television and other audiovisual formats, the ...