I've been playing PC games for decades, and for my money, few technologies have done more to make buttery-smooth performance in demanding games achievable than Nvidia's DLSS tech. DLSS made its debut ...
Rahman is a writer, editor, and graphic designer. His passion lies in writing about video games. Writing has been Rahman's vocation ever since high school when he wrote for a school magazine. His ...
Frame generation and upscaling have quietly become some of the most important features in modern PC gaming. Upscaling turns a lower-resolution render into a higher-resolution output, while frame ...
Team Green has announced the addition of 3 new titles that joined the DLSS family, with one of them being the famous Cloud ...
When it comes to upscalers, there's little doubt that Nvidia's DLSS has become the go-to choice when compared to its nearest rivals—AMD's FSR and Intel's XeSS. Image quality comparisons have ...
At CES 2025, NVIDIA introduced DLSS 4, the latest version of its real-time image upscaling technology, and announced that it will come to all RTX GPUs. That includes the RTX 20 series that was ...
This year at CES, Nvidia presented the next generation of its DLSS upscaling technology, which is trained with the help of artificial intelligence, alongside the new GeForce RTX 5090, 5080, and 5070 ...
Starfield took off recently, launching as Bethesda's biggest RPG to date. While the interstellar game offers numerous hours of space exploration and countless playable questlines, many PC players ...
I won’t lie: Nvidia did a good job with Deep Learning Super Sampling (DLSS) 3, and there’s almost no way that this success didn’t contribute to sales. DLSS 3, with its ability to turn a midrange GPU ...
TL;DR: The Nintendo Switch 2 uses NVIDIA DLSS upscaling to run games like Street Fighter 6 at a stable 60FPS with visuals comparable to PlayStation 4 and Xbox Series S. Launching June 5, it balances ...
Nvidia’s GeForce RTX 5090 and RTX 5080 are real, and well, they’re not as spectacular as many gamers hoped at first glance – at least when you aren’t using DLSS 4. I’m worried about what that means ...